In this post
What this post covers
How this was tested
2 vCPU GitHub runner (CPU only), Python 3.12.15, fastapi 0.161.1, starlette 1.9.0, uvicorn 0.54.0, httpx 0.28.1, real uvicorn server on localhost. The retrieval (50 ms), LLM first token (400 ms) and token rate (60 tokens x 20 ms) are simulated with asyncio.sleep, so absolute numbers are not what a real model gives. Not tested: a real LLM, real vector search, browser EventSource, reverse proxies (nginx, Cloudflare), HTTP/2, client disconnects.
A RAG answer takes seconds to finish. Users judge the wait by when something appears. So: what does streaming change in a FastAPI endpoint, and what breaks it?
Short answer: send the retrieved sources as the first SSE event, then the tokens. In my test the first byte arrived after 52 ms instead of 1,664 ms, and the first token after 453 ms. The total time stayed the same (1,673 ms vs 1,664 ms). The most common way to break it is a blocking call inside an async generator: with 5 clients the median first byte rose to 3,280 ms.
For why RAG answers should carry their sources, see the free lesson Why RAG. To check those sources afterwards, see validating LLM citations.
Setup
The endpoint is a plain StreamingResponse with media_type="text/event-stream" and hand-formatted events. Recent FastAPI versions also ship a dedicated EventSourceResponse in fastapi.sse; I did not test it, and the manual version works the same way on older releases.
The stream has three kinds of event:
sources: one event with the retrieved chunks (sent right after retrieval).token: one event per token.done: a final marker so the client knows the stream ended cleanly.
Everything slow is simulated: retrieval 50 ms, first LLM token 400 ms, then 60 tokens at 20 ms. The comparison endpoint does the same work and returns one JSON body at the end. A client script (httpx) times the first byte, the sources event, the first token event and the end. Each case ran in a real uvicorn process.
Results
All times in milliseconds (median over runs; last column is the worst first byte).
| Case | First byte | Sources | First token | Total | Worst first byte |
|---|---|---|---|---|---|
| Non-streaming JSON, 1 client | 1664 | - | - | 1664 | 1666 |
| SSE sources-first, 1 client | 52 | 52 | 453 | 1673 | 53 |
| SSE sources-first, 20 concurrent | 71 | 71 | 472 | 1715 | 86 |
| SSE, 5 concurrent (control) | 54 | 54 | 455 | 1685 | 56 |
SSE + blocking time.sleep, 5 concurrent |
3280 | 3280 | 3681 | 4894 | 6510 |
SSE + GZipMiddleware, 1 client |
52 | 52 | 453 | 1673 | 53 |
What the numbers mean
- Streaming moves the first visible byte, not the finish. First byte improved by 1,612 ms. The first token showed up 401 ms after the sources, which is the simulated model delay. Total time did not improve.
- Sources first is nearly free. Retrieval is done before generation starts, so the user sees the evidence 52 ms in while the model is still thinking.
- 20 concurrent streams were fine (71 ms median first byte), as long as the event loop is not blocked.
- Blocking the loop is the real hazard. The
time.sleepvariant does the same simulated work with a blocking call. With 5 clients the median first byte was 3,280 ms, about 61 times the control (54 ms), and the worst was 6,510 ms. One client’s stream stalls everyone else’s. In real code the culprit is a sync SDK call, a CPU-heavy rerank or a blocking DB driver insideasync def. Use the async client, or run sync work in a thread (run_in_threadpool,asyncio.to_thread). - GZip did not buffer the stream here. Starlette’s
GZipMiddlewareliststext/event-streamamong content types it leaves alone, and all 62 events arrived as separate chunks, with first byte unchanged at 52 ms. Other middleware, or a proxy, may behave differently.
Caveats
- The model and retrieval are fakes. A real provider adds network jitter and a longer, variable first-token time; the structure of the gain (first byte early, total unchanged) should hold, the numbers will not.
- Localhost has no proxy. nginx buffers responses by default; the
X-Accel-Buffering: noheader in the code asks it not to, but I did not test it. Cloud load balancers have their own idle and buffering rules. - I did not test client disconnects. In production, stop the upstream LLM call when the client leaves, or you pay for tokens nobody reads.
- The blocking case is deliberately extreme (every token blocks). Shorter blocks hurt less but still add to every stream’s latency.
Copyable code
import json
from fastapi import FastAPI
from fastapi.responses import StreamingResponse
app = FastAPI()
def sse(event: str, data) -> bytes:
return f"event: {event}\ndata: {json.dumps(data)}\n\n".encode()
@app.get("/ask")
async def ask(q: str):
async def events():
chunks = await retrieve(q) # async vector search
yield sse("sources", chunks) # evidence first
async for token in llm_stream(q, chunks): # async client, never blocking
yield sse("token", token)
yield sse("done", {})
return StreamingResponse(
events(),
media_type="text/event-stream",
headers={"Cache-Control": "no-cache", "X-Accel-Buffering": "no"},
)
retrieve and llm_stream are your own functions. The full test server and benchmark are in the Experiment files box below.
Rule of thumb
- Send
sourcesas the first event, then tokens, then an explicitdone. - Everything inside the generator must be
await-able or pushed to a thread. - Measure first byte under 5-20 concurrent clients, not just one, and put that number in CI.
- Test through your real proxy before shipping; localhost results do not cover buffering.
Experiment files
Want the production version of this?
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